Bridging the World of 3D GIS and Game Engines

Many companies and institutions go after updated and future driven 3D GIS solutions which include client applications that aim at a precise functionality and also have need of real- life experience propelled by real-world data.

In conformity with Esri, the applications need to leverage on priceless graphics potentialities on latest devices and utilize hardware designed distinctly to hold up lengthened reality (XR) occurrences. The applications also need to be extremely synergistic, visually captivating, and very capable to increase involvement and build upon the understanding and decision-making experience. They need to assist simulation frameworks and speedily provide real time information functionally.

Most industries nowadays are using game engines to propel real-live, interactive 3D GIS applications. Game engines remit high execution, top-end rendering cases and taking part in special effects. The gaming industry propels the limits of the game technology and its hardware and the contents it carries because of the greatly ambitious kind of the gaming industry.

Prosperous game engine suppliers always develop deluxe, high supplying channels that provide world experiences, boosted for numerous platforms and form factors. The initiation of high-precision assets, and other special effects has allowed game engines to hand over aesthetic and photorealistic visuals that is made to appear like the real world.

Game engines also underpin a wide range of desktop (Kreis, 1995)and mobile platforms and dedicated, specialized hardware. Fragment of the next generation of 3D GIS solutions will comprise of   headsets, such as HoloLens, Oculus Quest, and HTC Viv, providing XR workflows in business settings. Game engines are built to support the responsiveness, frame rates, and fidelity needed to power these experiences. The first beta release of the ArcGIS Maps SDKs merge with some market-leading game engines. The ArcGIS Maps SDK for the game engines are available as plug-ins that provide quick access to ArcGIS services and data. The functionality delivered in the SDKs is equal, but the capabilities of the editors and engines may differ. (Hansen, 2021)

This high-resolution depiction of Mount Rainier, Washington, uses global imagery and elevation services hosted by ArcGIS Online with the ArcGIS Maps SDK for Unity.

Join the ArcGIS Maps SDK for game engines beta program. The beta program includes product downloads, links to product documentation, and access to forums.

See source for the full blog below;

Hansen, R. (2021). Bridging the World of 3D GIS and Game Engines. ArcUser Winter, p. 35. Retrieved from esri :